@inproceedings{Wichlacz2019, title = {Construction-Planning Models in Minecraft}, author = {Julia Wichlacz and {\'A}lvaro Torralba and J{\"o}rg Hoffmann}, url = {https://www.semanticscholar.org/paper/Construction-Planning-Models-in-Minecraft-Wichlacz-Torralba/d2ffb1c4b815f1b245f248d436baf9a3c28cc148}, year = {2019}, date = {2019}, booktitle = {Proceedings of the 2nd Workshop on Hierarchical Planning at ICAPS 2019}, pages = {1-5}, abstract = {Minecraft is a videogame that offers many interesting challenges for AI systems. In this paper, we focus in construction scenarios where an agent must build a complex structure made of individual blocks. As higher-level objects are formed of lower-level objects, the construction can naturally be modelled as a hierarchical task network. We model a house-construction scenario in classical and HTN planning and compare the advantages and disadvantages of both kinds of models.}, pubstate = {published}, type = {inproceedings} }