Wichlacz, Julia; Torralba, Álvaro; Hoffmann, Jörg

Construction-Planning Models in Minecraft

Proceedings of the 2nd Workshop on Hierarchical Planning at ICAPS 2019, pp. 1-5, 2019.

Minecraft is a videogame that offers many interesting challenges for AI systems. In this paper, we focus in construction scenarios where an agent must build a complex structure made of individual blocks. As higher-level objects are formed of lower-level objects, the construction can naturally be modelled as a hierarchical task network.

We model a house-construction scenario in classical and HTN planning and compare the advantages and disadvantages of both kinds of models.