Construction-Planning Models in Minecraft Inproceedings
Proceedings of the 2nd Workshop on Hierarchical Planning at ICAPS 2019, pp. 1-5, 2019.Minecraft is a videogame that offers many interesting challenges for AI systems. In this paper, we focus in construction scenarios where an agent must build a complex structure made of individual blocks. As higher-level objects are formed of lower-level objects, the construction can naturally be modelled as a hierarchical task network. We model a house-construction scenario in classical and HTN planning and compare the advantages and disadvantages of both kinds of models.
@inproceedings{Wichlacz2019,
title = {Construction-Planning Models in Minecraft},
author = {Julia Wichlacz and {\'A}lvaro Torralba and J{\"o}rg Hoffmann},
url = {https://www.semanticscholar.org/paper/Construction-Planning-Models-in-Minecraft-Wichlacz-Torralba/d2ffb1c4b815f1b245f248d436baf9a3c28cc148},
year = {2019},
date = {2019},
booktitle = {Proceedings of the 2nd Workshop on Hierarchical Planning at ICAPS 2019},
pages = {1-5},
abstract = {Minecraft is a videogame that offers many interesting challenges for AI systems. In this paper, we focus in construction scenarios where an agent must build a complex structure made of individual blocks. As higher-level objects are formed of lower-level objects, the construction can naturally be modelled as a hierarchical task network. We model a house-construction scenario in classical and HTN planning and compare the advantages and disadvantages of both kinds of models.},
pubstate = {published},
type = {inproceedings}
}
Project: A7